May 30, 2007

Star Culture Declining?

NBC announced last week that it’s dropping Dateline anchor Stone Phillips as a cost-cutting measure. Pundits quickly sized up the move as representing the decline of network television news. This may be true, but there is a broader trend at play: it’s the beginning of the end of star culture.

NBC has been willing to pay Phillips a fancy salary, because the network was convinced that Phillips’ star power attracted viewers at least as much as the investigative journalism Dateline provides. I know a former Dateline producer who frequently referred to Phillips as the star and had to make appointments with Phillips’ secretary to work with him on stories.

And for years, local TV stations have promoted anchors as faces you can trust. However, that’s changing. One mid-sized NBC affiliate now rarely promotes its main anchor. I know this, because the anchor is a friend of mine. But other stations are promoting anchors less and instead making news promos about viewers and their interests.

In The Culture of Collaboration book, I write about the Myth of the Single Cowboy and how many organizations embrace a star culture. You can read more about this in the book’s introduction. The point I make is that collaborative culture creates greater value than star culture. While star culture still pervades business, the media and our collective consciousness; we’re starting to see a chink in the armor.

April 09, 2007

Instant Messaging Links TV with PC

Gaming and business collaboration share many elements. Both link geographically-dispersed people in social networks. The business trend towards real-time, spontaneous collaboration has its roots in consumer instant messaging. It’s easier to integrate tools into our work styles that we already use in our lifestyles.  IM, which is currently becoming an IT-sanctioned enterprise tool, is taking off in workplaces because we are comfortable text chatting with family and friends.

Microsoft, which is focused on both business and consumer collaboration, is enhancing social networks by bringing Windows Live Messenger to Xbox 360 game consoles. This announcement flings open the door so that Xbox users can interact with PC-based IM users, further linking the PC and TV platforms. Also, Windows Live Messenger users will see at a glance whether their friends have gamertags and therefore whether they’re available for gaming.

Windows Live Messenger, the largest IM community, includes over 260 million active accounts. Xbox users can already engage in text messaging plus voice and video chat within the Xbox community. Later this year, published reports suggest that Microsoft will offer voice interaction between Xbox and PC-based Live Messenger users. This parallels the Microsoft Business Division’s moves (see my March 7 post) to enable text, voice and video chat from Microsoft Office and other applications.

Ultimately, the relationships gamers develop may carry over into the workplace. Teenagers who bond because of common interests and form social networks using text, voice and video chat may nurture these relationships for years. Today’s consumer collaboration is tomorrow’s business collaboration.

January 24, 2007

KPIX-TV Story on Collaboration

I’m surprised and pleased that KPIX-TV Channel 5, the CBS-owned station in San Francisco, has taken an interest in collaboration. Maybe the topic has wider interest than I thought.

KPIX-TV is running a story on its web site about The Culture of Collaboration book. The KPIX-TV story is that two San Francisco Bay Area companies and one non-profit organization are among the collaborative companies included in my book. The story describes how Industrial Light & Magic, DreamWorks Animation (which has a division near San Francisco) and the Myelin Repair Foundation achieve impressive results through collaboration.

I really admire the Myelin Repair Foundation for changing the culture of medical research. MRF is getting scientists who might normally compete for limited grant money to collaborate. MRF’s goal is on track to reduce the time-to-a-cure for multiple sclerosis from about twenty years to five. Talk about creating value through collaboration…

My Photo

Enter your email address:

Delivered by FeedBurner

Blog powered by TypePad