May 30, 2008

Collaborative Music and Video Production Changing Entertainment Business

Budding musicians, filmmakers and other artists are creating value through collaborative production. Online creative collaboration now goes well beyond finding and meeting like-minded artists. Now people are producing artistic works collaboratively without sharing physical space. This is having an increasing impact on creativity, the product and the business of art.

Not long ago, gatekeepers controlled the relationship between artists and audiences. NPR’s “All Things Considered” broadcast a compelling story last Saturday about Robert Goldstein, an NPR staff librarian. You can listen to the story here. In the late 1970’s, Goldstein was a guitarist for the Urban Verbs, a Washington, D.C. band. The Urban Verbs almost made it…

 Band members had a connection with the Talking Heads and producer, Brian Eno. Eno was reportedly “blown away” by the Urban Verbs and offered to produce some tracks. Record labels were initially enthusiastic, and Warner Brothers signed the band. However, Warner Brothers reportedly dumped the Urban Verbs after Rolling Stone “slaughtered” the band with a bad review.

While gatekeepers including big media, distributors, producers and others still have an impact, the balance is clearly shifting in favor of unknown artists. Aside from social media sites like Facebook and MySpace, which connect artists with fans and other artists, collaborative production sites take creative collaboration to the next level. These include TheNetStudio for music and Rootclip for film and video. The difference between these and social networking sites is analogous to the difference between using enterprise collaboration tools to design and produce products and services and using such tools for meetings. Collaborative production clearly creates greater value than just connecting.

TheNetStudio is a virtual recording studio through which artists can submit songs for collaboration. Somebody on an island in the South Pacific who has composed a great song can collaboratively create a finished product with musicians in Paris, New York or Los Angeles without ever sharing the same physical space. TheNetStudio, which uses a subscription model, currently enables asynchronous collaboration but will ultimately provide real-time music production as technology evolves to support ultra high quality EJamming synchronous sound over the Internet. Currently, sites including Ninjam, eJamming and Musigy offer real-time, online musical collaboration.

In the film and video realm, Rootclip provides an initial “root” clip, one-to-two minutes of video that begins a story. Collaborators determine the path the visual story takes by submitting one-minute videos to move the story from one chapter to the next. The Rootclip community votes on which videos should be used for the next chapter. The creator of each winning video chapter receives $500 and acknowledgment in the credits. The winner of the final chapter round gets a trip to the Traverse City Film Festival in Michigan and a meeting with filmmaker, Michael Moore. Rootclip’s business model is advertising, and ironically big media (the E.W. Scripps Company) is supporting the startup through its venture capital arm.

The big-picture impact of collaborative production is how the medium is changing the product. This phenomenon goes well beyond reproducing or approximating musical or video collaboration in which collaborators share the same physical space. As efforts like TheNetStudio and Rootclip proliferate, artistic endeavors will reflect the input of people from multiple cultures and regions. Finished works will increasingly reflect a broader and perhaps different perspective.

Oh…as for the Urban Verbs, the band recently reunited for a show at the 9:30 Club in D.C.

March 31, 2008

Real-Time Collaboration Transforming Social Networking

Many organizations think they’re collaborating by making internal social networking available. However, many minimally-collaborative people have personal sites. Enabling social networking with real-time functionality creates new possibilities for organizational collaboration.

I gave a speech several months ago to U.S. government officials who are focused on getting agencies to collaborate. The agencies were using wikis and a sort of internal MySpace, and the culture was in the early stages of becoming collaborative. A central theme of my talk was how real-time collaboration is changing business models and how we work.

Presence, I explained to the government audience, would soon transform social networking by letting us know who’s online and available for spontaneous interaction. For more on presence, see my March 7, 2007 post. With a single click from somebody’s MySpace page or the internal equivalent, a colleague could launch an instant messaging session. The collaborators could then escalate the chat into a web conference or videoconference.

So…I was delighted to read a story in today’s New York Times headlined “Online Chat, As Inspired By Real Chat” in which Brad Stone nails the shortcomings of typical social networking. “It’s like an endless party where everybody shows up at a different time and slaps a yellow Post-it note on the refrigerator,” Stone writes. The story describes how several Silicon Valley companies are bringing “live socializing” to social networking. One company, Vivaty, lets users add 3-D virtual chat rooms to Web pages and social networking sites. Vivaty Scenes offers an immersive experience in which users choose avatars to represent them.  Another company featured in the Times story is Meebo, which lets users add instant messaging to blogs, Web sites and social networking pages.

Real-time and asynchronous collaboration are no longer divorced modeds. This means that real-time collaboration will occur more easily, more often and more spontaneously. This impacts our collective culture in that we'll be interacting more in real time through social networking sites like Facebook and MySpace. Within the enterprise, we can read somebody's personal page or a team site and from there connect with people on the fly to resolve issues or make a decision. Nevertheless, improved tools are merely enablers. It takes a collaborative culture to create value through collaboration.

March 17, 2008

Venture Capitalists Investing in Semantic Web Deals, Enterprise Social Networking

As social networking permeates our collective culture, enterprises are demanding more business-oriented tools to support social networks.

At the Dow Jones VentureOne Summit in Redwood City, California on February 26 attended by venture capitalists and entrepreneurs, the sessions and cocktail hour hummed with talk about collaboration. One particularly compelling panel addressed “Consumerprise: Just How Will Consumer Technologies be Utilized by the Enterprise.” The panel, moderated by Emily Westhafer of Dow Jones,  included Antony Brydon, founder of Visible Path; J.B. Holston, CEO of Newsgator; Ajay Gandhi of BEA Systems and Peter Rip of Crosslink Capital. Participants discussed why many senior leaders of Fortune 1000 companies are interested in a “Facebook for the enterprise.”

Applications for enterprise-oriented social networking tools range from finding and collaborating with experts to increasing informal social interaction among colleagues. This, in turn, can break down barriers and enhance collaboration.

Despite their interest, many organizations are barring external social networking connections. This will evolve as the control paradigm wanes and organizational culture catches up with the tools.  Companies in many industries have found that collaborating with business partners can create incredible value.

Peter Rip noted that his venture capital firm is looking for investments beyond Web 2.0 and is interested in “semantic web” deals for startups that focus on intelligent structuring of information. The idea here is that machines rather than people should handle more mundane tasks involved in finding, organizing and sharing information and that Web-based applications should understand what individuals want to know.

In his book, Weaving the Web: the Original Design and Ultimate Destiny of the World Wide Web, Tim Berners-Lee describes his 2-part dream for the Web’s future. The first part is that the Web becomes a more powerful way for people to collaborate. This is clearly happening. The second part is that “machines become capable of analyzing all the data on the Web—the content, links, and transactions between people and computers. A ‘Semantic Web’ which should make this possible, has yet to emerge, but when it does, the day-to-day mechanisms of trade, bureaucracy, and our daily lives will be handled by machines talking to machines,” Berners-Lee writes.

However, semantic web start-ups, says venture capitalist Peter Rip, must fit their solutions into the economic problems of the enterprise. This may sound obvious, but too often start-ups push solutions to enterprises without considering how the tools fit work styles, culture and enterprise initiatives.

January 23, 2008

Kaltura and Wikimedia Enable Collaborative Video Creation

Video is by no means a requirement for collaboration, but its role is expanding.

When I reported for television stations early in my career, getting a story on the air was—at its best—a truly collaborative effort. Photographers, producers, assignment editors and reporters worked in concert to produce compelling stories. In the editing room, a photographer and I would sit elbow-to-elbow choosing shots, integrating natural sound, and basically creating a visual story.

Now we’re in a global virtual editing room in which people can edit and produce videos collaboratively regardless of geography. Screenshot_videoeditor Kaltura is open sourcing its collaborative video making software and is partnering with the Wikimedia Foundation. The idea is to bring rich media collaboration to Wikipedia and other wiki web sites. You can check out the beta here. The move combines and extends two collaborative trends: sharing user-generated video and wiki-based collaborative text writing and editing.

Think of the possibilities. People across the world can capture historic moments and shape history collaboratively through video. People can collaboratively create travel videos as an alterative to the tourism board videos. And in education, the opportunities are limitless. Students can co-create animated content and videos about everything from political science to parapsychology or from anatomy to anthropology.

In the business realm, companies can generate brand excitement and customer interaction and input by inviting people to co-create videos on motorcycles, hot tubs, books, clothing, skiing…you name it. Within the enterprise, organizations can enhance wikis with rich media. Doing research on a previous product launch? View the collaborative video that your colleagues produced. Taking a business trip to the Mumbai office? View collaborative video on the facility, the local leadership and local events.

As collaborative and compelling as video wikis (should we call them vikis?) are, how about taking them a step further? The next step would be the ability to collaborate in a real-time mode in which we can interact over voice or video over IP while simultaneously editing and producing videos? Leading digital effects companies in the film industry are already creating value through collaborative, real-time video production using telepresence and videoconferencing. But there are broader possibilities for real-time, consumer-generated video content. After a candidate holds a rally, political junkies who shot video could connect through instant messaging, escalate to VOIP interaction and produce a video on the fly. In the enterprise, people throughout an organization along with business partners could capture a product roll-out globally and produce and publish a video in real-time.

Integrating Kaltura’s technology with wikis will immediately create broad-scale asynchronous collaborative video editing and production. And the move is a significant step towards real-time collaborative video creation. The possibilities are limitless in that anybody with Web access can participate.

December 02, 2007

Reputation and Collaboration

I was having dinner with some venture capitalists and entrepreneurs in Silicon Valley recently, and social commerce was on everybody’s mind. We discussed different business models and the prospects of some startups. Eventually, the conversation turned to blogging and, specifically, to why people blog.

At the top of the list is reputation. Pundits blog to build their visibility and ownership of a topic. CEO’s blog to build their reputations with team members, investors and customers. People at all levels of organizations blog to establish their expertise. Marketers use blogs to enhance the reputation of brands.

Within enterprises, blogging is becoming a knowledge and content management solution. Ideas can be captured, retained and repurposed. At its best, blogging is a collaborative rather than a solo pursuit. Collaborators can blog about each other’s posts or leave comments on the original posts. And team reputation can be a motivator for collaborative blogging.

Just as reputation is important for bloggers, reputation also plays a role more broadly in collaborative culture. Trust is one of the 10 Cultural Elements of Collaboration that I identify in The Culture of Collaboration book, and reputation plays a big role in trust. Reputation is based on work style, knowledge, team contributions, and integrity, among other factors. It’s becoming easier to connect and collaborate with people based on their reputations. As we establish our expertise and interests through blogging, vlogs, team sites, mashups, wikis, social networking sites and other modes, we can more easily collaborate and create value.

Reputation also plays a role in real-time, spontaneous collaboration. Using presence (see my March 7, 2007 post), we can connect in real-time via IM, audio or video with people reputed to have relevant skills, knowledge and expertise. Every organization has internal experts on everything from purchasing to intellectual property. Increasingly, their reputations are based on contributions through wikis, team sites, blogs and meetings (which can be captured, retained, indexed and searched based on keyword). Presence lets us see their availability status and connect with these experts on the fly to solve mission-critical issues and make faster, better decisions.

Yale Law School's Information Society Project is tackling reputation issues in its upcoming “Symposium on Reputation Economies in Cyberspace.” The conference, scheduled for December 8, 2007 in New Haven, will explore the shift towards the “wisdom of the crowd” and away from such traditional forms of reputation as educational background, institutional affiliations, and traditional business networks. Undoubtedly, this shift has wide-ranging implications for society. But the change in how we view reputation also impacts gatekeepers of every kind: publishers, studios, traditional media and elite universities and institutions. If reputation is based more on what we write, say and do online and less on affiliations, gatekeepers will play less of a role.

November 19, 2007

Strayform Lets Artists Collaborate with Patrons

Brandt Cannici has circumnavigated the globe, speaks Japanese fluently plus has a background in programming and finance. A mutual friend put us together recently, because of Brandt’s interest in collaboration. His most recent endeavor is Strayform, a social networking startup that connects artists with people wanting to sponsor artistic projects—music, movies, books, software, and research. You can check out Strayform here.

The idea behind Strayform is to cut out gatekeepers who are often a barrier to getting artistic projects off the ground. So rather than waiting for a publisher, record label or studio to say yes, artists can get micro grants from those who believe in them. Strayform also includes a licensing engine so that artists can grant creative commons licenses for non-commercial purposes as well as commercial licenses.

One project currently listed on Strayform is an oil painting to commemorate Silicon Valley leaders. Based on the concept of commissioned portraits, this business model involves micro patronage. For $200, you can be included in the artist’s rendering of Silicon Valley leaders. Not a bad price, considering the painting might one day hang in a museum…or at least on somebody’s wall. You can view the project proposal here.

September 19, 2007

Collaboration Roundup: CEO private lives, Google collaboration, and Adobe CS3

I’ve been on the road speaking on The Culture of Collaboration a lot recently. Meantime, material for this blog has been piling up, so I’ll share a few items:

There was a fascinating story in The Wall Street Journal on September 5 headlined “Scholars Link Success of Firms to Lives of CEOs” by Mark Maremont. You can read the story for free here. The story describes new research involving how the personal lives of CEOs may impact stock prices of their companies. The theory is that a family death or a recent large house purchase are distractions that negatively affect shareholder value.

Among the studies the story mentions is one by two Penn State professors called “It’s All About Me” which is to be published in Administrative Science Quarterly. The study concludes that narcissistic executives take greater risks, leading to bigger swings in profitability of their companies. You can read the paper by Arijit Chatterjee and Donald Hambrick here.

The Wall Street Journal story hints that a CEO-centric star culture drives many companies. This is shortsighted leadership. It’s no surprise that narcissistic executives expose their companies to uncalculated risks. Too often, star cultures breed shoot-from-the-hip leadership rather than consensus building through broad input. As companies adopt more collaborative cultures, swagger and narcissism become less appropriate and one leader’s distractions are less likely to jeopardize the company.

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Google Docs let people collaborate on documents screen-to-screen. I’ve been checking out the tool recently. The drawback is that it’s not quite real time, but the potential is huge. Google hosts your documents for free, and you and your colleagues can log in and access them from anywhere.

Google has just enhanced the service with the ability to create and collaborate on presentations from anywhere. The capability stems in part from Google’s acquisition in April, 2007 of Tonic Systems. For more on this, check out Clint Boulton’s September 18 story in eWeek headlined “Google Offers ‘Collaboration in the Cloud.’”

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I’ve been meaning to write more about Adobe and its tools. Core customers for such Adobe products as Illustrator, Photoshop, Flash and Dreamweaver are highly creative—and creative people are often collaborative. I’ve been checking out some of Adobe’s products recently. Acrobat Connect is the web conferencing tool that enables screen-to-screen sharing and annotating of Adobe’s other products and other applications. You can read my June 18 post about Acrobat Connect here.

I’ve also been checking out the new Adobe Creative Suite 3, which coupled with Acrobat Connect, lends itself to collaborative design. Using CS3, geographically-dispersed designers can create vector graphics, develop web sites, edit images and layout pages collaboratively. Marketing people can collaborate with designers in real time, annotating everything from brochures to web designs.

May 24, 2007

Intuit and Collaboration

Intuit, like many software vendors, has its sites on collaboration. Recently, I had an interesting conversation with Bill Lucchini and Peter Fearey of Intuit’s QuickBase business unit. Bill, the vice president and general manager of QuickBase, is a thirteen-year Intuit veteran. Peter, who handles product management, used to work at Apple.

QuickBase is quietly making inroads into enterprises with a suite of online productivity applications. Reportedly, 45 of Fortune 100 companies use QuickBase. In true Web 2.0 fashion, all users need is a browser. So these applications typically run under the radar of the IT department. It’s easy to input an Excel spreadsheet into QuickBase. Multiple users can then update the spreadsheet, and they can set email alerts so that each collaborator knows when a colleague has made changes. Users can also customize their own QuickBase applications for managing everything from the office coffee fund to inventory. 

Not surprisingly, Procter & Gamble is using QuickBase. P&G, which I wrote about in The Culture of Collaboration book, is a collaborative company that is open to exploring how new tools can create value.

While the QuickBase approach to collaboration has been asynchronous to date, the team is considering adding such real-time capabilities as instant messaging and web conferencing. So if a user is working in a QuickBase application, he or she could spontaneously invite a colleague to join. Such a move could make Intuit a more formidable force in collaboration.

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